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"Bunkers constantly spawn pigments until the building is destroyed."
Light bunker
Bunker
Big bunker
Defense cost 50
Defense cost 75
Defense cost 100
Purchase price 70
Purchase price 90
Purchase price 150
14 per unit
18 per unit
30 per unit
Summary[]
A simple fort where defending pigments constantly spawn until the building is destroyed. It is also guarded by a circle of troops without a leader. Pigments spawned from these fortresses behave like tracker formations and as such, are easily handled when a triangle mercenary in on the battlefield. Pigments that are deployed by these bunkers don't contribute to an attacker's reserve bar.
Tips[]
It is generally a good idea to put these bunkers in the Front so that the constant waves of pigments slowly whittles down attacking armies. Early armies unless they have a triangle mercenary, will have a difficult time taking out bunkers without suffering some serious damage due to their lack of reserves.
Upgrades[]
Photo
Level
Name
Description
Cost
19
Light bunker
This bunker generates small units of trackers who harass the invaders.
60
26
Bunker
This bunker generates units of trackers who harass the invaders.
120
33
Heavy bunker
This bunker generates large units of trackers who harass the invaders.